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Anna Williams

Tekken 3


Contrattacco
Comando Nome Mossa
1+3 Arm Grab Flip
2+4 Lifting Toss
u/f+1+2 Neck Throw
d/f,d/f+1 Embracing Elbow Strike
(1+3_2+4) Rolling Triangle Lock
(1+3_2+4) Swinging Toss
qcf+1+2 Palm Strike
= 3,4,3,1+2 = Arm Bar
= 2,3,4,2,2 = Double Snap
= 1,3+4,1,2,1+2 = Neck Crusher
= 1,2,4,3,1+2+3 = Gale Tech Strech
= 1,3,2,1 = Standing Reverse Arm Lock
= 3,1,4,1+2,1+2 = Rear Gale Tech Falcon Wing
= 2,1,3,4,1+2 = Falling Reverse Arm Lock
2+4 Lifting Toss
= 1,2,1 = Shoulder Buster
= 2,1,3 = Arm Lock
(WR_f,f,f)+3 Leaping Heel Hold
= 1,3,2+4,3+4,1+2 = Achilles Tendon Lock
= 3,1,4,2+4 = Knee Cross Lock
qcf+3+4 Crab Claw
= 3+4,3,4,1+2 = Commando Arm Lock
= 3+4,4,2,1+2 = Heel Hold
= 3,1,4,2+4 = Knee Cross Lock
= 1,3,2+4,3+4,1+2 = Achilles Tendon Lock
qcb+1+4 Betrayer
= 1,3,2,1 = Standing Reverse Arm Lock
= 3,1,4,1+2,1+2 = Rear Gale Tech Falcon Wing
= 2,1,3,4,1+2 = Falling Reverse Arm Lock
= 2,1,1+2,1+2+3 = Twisted Nightmare
= 1,3+4,1,2,1+2 = Neck Crusher
= 1,2,4,3,1+2+3 = Gale Tech Strech
(1+3_2+4) Triangle Hold


Mosse speciali
(d/f+1,2)_(WS+1,2) Double Punch
(1,2)_(BT 1_2,2) Double Punch
= 4 = Bermuda Triangle
= f+1+2 = Blonde Bomb
= 1,4 = Biting Snake
= d+3,4 = Jail Crusher Kick
= d+3,2 = Jail Crusher Upper
= 1,2,f+1+2 = Punch Rush - Blonde Bomb
b+1 Killing Blade
d/b+1 Helping Hand
f,f+1 Assassin Dagger
SS+1 Snake Shot
d+1,N+4 Low Jab - Rising Kick
(WS_f_f,f)+1+2 Blonde Bomb
SS+1+2 Spiral Explosion
2,1,4 Twin Jab - Low Kick
2,3 Jab - Face Kick
2,d+3,2 Jab - Jail Crucher Upper
2,d+3,4 Jab - Jail Crucher
2,4 Jab - Roundhouse
(FC_d)+2,4 Low Jab - Toe Kick
b+2,2 Double Slap
d/b+2 Backhand Body Blow
f,f+2 Quick Panther Claw
f,F+2 Panther Claw
SS+2 Lift Shot
d,d/f+2 Shut Up
3,4 Head Ringer
(qcf_f,f)+3 Bad Habit
(WR_f,f,f)+3 Leaping Slash Kick
3,3 Spike Combo
= 2 = Upper
= f+2 = Delayed Upper
= 4 = High Kick
= d+4 = Shin Kick
(FC_d)+3,2 Low Spin Kick - Upper
(FC_d)+3,N+4 Low Spin Kick - High Kick
(FC_D)+3,4 Low Spin Kick - Shin Kick
u/f,N,(d_d/b_d/f)+3,2 Hop - Low Spin Kick - Upper
u/f,N,(d_d/b_d/f)+3,3 Hop - Low Spin Kick - Front Kick
u/f,N,(d_d/b_d/f)+3,4 Hop - Low Spin Kick - High Kick
d/f+3,2 [~U_~D] Creeping Snake - [Side Step]
= <4 = Roundhouse
= d+3 = Low Spin Kick
= 2 = Upper
= 4 = High Kick
= 3 = Face Kick
= 1,4 = Biting Snake
d/f+3,1,2,f+1+2 Assault - Blonde Bomb
d/f+3,3,3 Flash Kicks
= 3 = Low Kick
= 4 = Roundhouse
= 1,2,f+1+2 = Assault - Blonde Bomb
d/f+3,4 Mid Kick - Roundhouse
(d,d/b+3_d/b+3+4) Divine Cannon
(d_d/f)+3+4 Twisted Mind
SS+4 Heel Slicer
(qcf_f,f)+4 Flip Heel Kick
d,d/f+4 Wipe the Floor
(FC_d)+4,1 [~U_~D] Shin Kick - Spin Punch [Side Step]
4,3 Blonde Attack
= 2 = Upper
= 4 = High Kick
= d+4 = Shin Kick
u/f+4,3,4 Can Opener
d/b+4 Slicer - FCD
d/b+4,3 Slicer - Divine Cannon
b+(1+3_2+4) High and Mid Attack Reversal
d+(1+3_2+4) Low Parry
u,u/b Evasive Backflip
= 3 = Face Kick

Mosse imparabili
d/b+1+2 Hunting Swan
= u,u = Cancel
qcf,D/B+2+3 Evil Mist



Tekken Tag Tournament


Contrattacco
Comando Nome Mossa
1+3 Arm Grab Flip
2+4 Lifting Toss
u/f+1+2 Neck Throw
d/f,d/f+1 Embracing Elbow Strike
(1+3_2+4) Rolling Triangle Lock
(1+3_2+4) Swinging Toss
qcf+1+2 Palm Strike
= 3,4,3,1+2 = Arm Bar
= 2,3,4,2,2 = Double Snap
= 1,3+4,1,2,1+2 = Neck Crusher
= 1,2,4,3,1+2+3 = Gale Tech Strech
= 1,3,2,1 = Standing Reverse Arm Lock
= 3,1,4,1+2,1+2 = Rear Gale Tech Falcon Wing
= 2,1,3,4,1+2 = Falling Reverse Arm Lock
2+4 Lifting Toss
= 1,2,1 = Shoulder Buster
= 2,1,3 = Arm Lock
(WR_f,f,f)+3 Leaping Heel Hold
= 1,3,2+4,3+4,1+2 = Achilles Tendon Lock
= 3,1,4,2+4 = Knee Cross Lock
qcf+3+4 Crab Claw
= 3+4,3,4,1+2 = Commando Arm Lock
= 3+4,4,2,1+2 = Heel Hold
= 3,1,4,2+4 = Knee Cross Lock
= 1,3,2+4,3+4,1+2 = Achilles Tendon Lock
qcb+1+4 Betrayer
= 1,3,2,1 = Standing Reverse Arm Lock
= 3,1,4,1+2,1+2 = Rear Gale Tech Falcon Wing
= 2,1,3,4,1+2 = Falling Reverse Arm Lock
= 2,1,1+2,1+2+3 = Twisted Nightmare
= 1,3+4,1,2,1+2 = Neck Crusher
= 1,2,4,3,1+2+3 = Gale Tech Strech
(1+3_2+4) Triangle Hold


Mosse speciali
(d/f+1,2)_(WS+1,2) Double Punch
(1,2)_(BT 1_2,2) Double Punch
= 4 = Bermuda Triangle
= f+1+2 = Blonde Bomb
= 1,4 = Biting Snake
= d+3,4 = Jail Crusher Kick
= d+3,2 = Jail Crusher Upper
= 1,2,f+1+2 = Punch Rush - Blonde Bomb
b+1 Killing Blade
d/b+1 Helping Hand
f,f+1 Assassin Dagger
SS+1 Snake Shot
d+1,N+4 Low Jab - Rising Kick
(WS_f_f,f)+1+2 Blonde Bomb
SS+1+2 Spiral Explosion
2,1,4 Twin Jab - Low Kick
2,3 Jab - Face Kick
2,d+3,2 Jab - Jail Crucher Upper
2,d+3,4 Jab - Jail Crucher
2,4 Jab - Roundhouse
(FC_d)+2,4 Low Jab - Toe Kick
b+2,2 Double Slap
d/b+2 Backhand Body Blow
f,f+2 Quick Panther Claw
f,F+2 Panther Claw
SS+2 Lift Shot
d,d/f+2 Shut Up
3,4 Head Ringer
(qcf_f,f)+3 Bad Habit
(WR_f,f,f)+3 Leaping Slash Kick
3,3 Spike Combo
= 2 = Upper
= f+2 = Delayed Upper
= 4 = High Kick
= d+4 = Shin Kick
(FC_d)+3,2 Low Spin Kick - Upper
(FC_d)+3,N+4 Low Spin Kick - High Kick
(FC_D)+3,4 Low Spin Kick - Shin Kick
u/f,N,(d_d/b_d/f)+3,2 Hop - Low Spin Kick - Upper
u/f,N,(d_d/b_d/f)+3,3 Hop - Low Spin Kick - Front Kick
u/f,N,(d_d/b_d/f)+3,4 Hop - Low Spin Kick - High Kick
d/f+3,2 [~U_~D] Creeping Snake - [Side Step]
= <4 = Roundhouse
= d+3 = Low Spin Kick
= 2 = Upper
= 4 = High Kick
= 3 = Face Kick
= 1,4 = Biting Snake
d/f+3,1,2,f+1+2 Assault - Blonde Bomb
d/f+3,3,3 Flash Kicks
= 3 = Low Kick
= 4 = Roundhouse
= 1,2,f+1+2 = Assault - Blonde Bomb
d/f+3,4 Mid Kick - Roundhouse
(d,d/b+3_d/b+3+4) Divine Cannon
(d_d/f)+3+4 Twisted Mind
SS+4 Heel Slicer
(qcf_f,f)+4 Flip Heel Kick
d,d/f+4 Wipe the Floor
(FC_d)+4,1 [~U_~D] Shin Kick - Spin Punch [Side Step]
4,3 Blonde Attack
= 2 = Upper
= 4 = High Kick
= d+4 = Shin Kick
u/f+4,3,4 Can Opener
d/b+4 Slicer - FCD
d/b+4,3 Slicer - Divine Cannon
b+(1+3_2+4) High and Mid Attack Reversal
d+(1+3_2+4) Low Parry
u,u/b Evasive Backflip
= 3 = Face Kick

Mosse imparabili
d/b+1+2 Hunting Swan
= u,u = Cancel
qcf,D/B+2+3 Evil Mist



Tekken 5


Contrattacco
Comando Nome Mossa
(1+3_F+1+3) Cruel Punishment
(2+4_F+2+4) Losing Face
d/f,d/f+1 Embracing Elbow Strike
u/f+1+2 Neck Cutter
[F+] (1+3_2+4) Torso Splitter
[F+] (1+3_2+4) Serpentine Arm Snap
[F+] (1+3_2+4) Triangle Hold


Mosse speciali
(1,2_BT 2,2_BT 1,2) Twin Palms
= 3 = Low Spin Kick
= 4 = Head Ringer
(1,2,1_f+2,1) Scarlet Palm Rush
= 4 = Frost Needle
= d+4 = Scarlet Low
1,4 Scarlet Low Combo
(d/f_WS)+1<2 Rouge Palms
= 3 = Radiant Arch
= <4 = Slice Shot
(d_FC)+1,N+4 Rising Kick Combo
d/b+1 Scarlet Rain
= 1 = Scarlet Reverse
= 4 = Scarlet Spout
b+1,2,2 Cross Cut Saw
u/f+1<3,3+4 Hail Storm
FC,f+1 Chaos Thrust
(qcf_d,d/f)+1 Assassin Dagger
(f,f_f_WS)+1+2 Scarlet Bomb
d/f+1+2 Offensive Push
SS+1+2 Bloody Chaos
2,3 PK Combo
2,d+3 PDK Combo
2,4 Head Ringer Combo
f,f+2 Executioner
d+2 Icicle Edge
FC+2,N+4 Toe Kick Combo
b+2,2 Bitch Slaps
FC,f+2 Scarlet Windmill
FC,d/f+2 Scarlet Sweep
(WS_qcf_d/f)+2 Rising Palm
SS+2 Chaos Tail
3,3 Spike Combo
= 2 = Spike Upper
= 4 = Roundhouse
3,4 Spike Head Ringer
f,f+3,4,3 Treading Water
f,f+3,4,b+3 Treading Water
= :1+2 = Hunting Swan
d/f+3<1 Assault
= 2 = Straight
= 4<2 [~U_~D] = Rouge Rush [SS]
= 1+2 = Scatlet Bomb
= 3 = Spin Snap Kick
= u/f+3 = Sudden Storm
= 4 = Scarlet Trip
d/f+3,2 [~U_~D] Creeping Snake [SS]
= 1,4 = Snake Bite
= 3 = Spike Kick
= d+3 = Low Spin Kick
= 4 = Head Ringer
d/f+3,3,3 Spike Combo
= 1 = Nail Edge
= <4 = Head Ringer
d/f+3<4 Flash Head Ringer
(d_FC)+3,2 Low Spin Kick - Spike Upper
(d_FC)+3,N+4 Low Spin Kick - Roundhouse
d/b+3 Land Slip
b+3 Chaos Judgment
u/f+3 Sudden Storm
WS+3 Rising Spin Kick
SS+3 Slice Shot
(d_d/f)+3+4 Twisted Mind
4,3 Scarlet Attack
f+4 Shooting Star
f,f+4 [~b] Falling Heel [CJM]
d/f+4 Wine Opener
(d_FC)+4<1 [~U_~D] Shin Kick - Spin Punch [SS]
d/b+4,3 Severe Quake
u/f+4,3,4 [~U_~D] Can Opener [SS]
(U/B_U_U/F)+4 Flip Kick
FC,(U/B_U_U/F)+4 Rainbow Kick
WS+4 Rising Kick
qcf+4 Whirl Wind
b+(1+3_2+4) High & Mid Attack Reversal
u,u/b Evasive Back Flip
b,b,u/b Wall Jump

Mosse imparabili
d/b+1+2 Hunting Swan
= u,u = Cancel
d+1+2 Bloody Scissors



Tekken 5 Dark Resurrection


Contrattacco
Comando Nome Mossa
(1+3_F+1+3) Cruel Punishment
(2+4_F+2+4) Losing Face
d/f,d/f+1 Embracing Elbow Strike
u/f+1+2 Neck Cutter
[F+] (1+3_2+4) Torso Splitter
[F+] (1+3_2+4) Serpentine Arm Snap
[F+] (1+3_2+4) Triangle Hold


Mosse speciali
(1,2_BT 2,2_BT 1,2) Twin Palms
= 3 = Low Spin Kick
= 4 = Head Ringer
(1,2,1_f+2,1) Scarlet Palm Rush
= 4 = Frost Needle
= d+4 = Scarlet Low
1,4 Scarlet Low Combo
(d/f_WS)+1<2 Rouge Palms
= 3 = Radiant Arch
= <4 = Slice Shot
(d_FC)+1,N+4 Rising Kick Combo
d/b+1 Scarlet Rain
= 1 = Scarlet Reverse
= 4 = Scarlet Spout
b+1,2,2 Cross Cut Saw
u/f+1<3,3+4 Hail Storm
FC,f+1 Chaos Thrust
(qcf_d,d/f)+1 Assassin Dagger
(f,f_f_WS)+1+2 Scarlet Bomb
d/f+1+2 Offensive Push
SS+1+2 Bloody Chaos
2,3 PK Combo
2,d+3 PDK Combo
2,4 Head Ringer Combo
f,f+2 Executioner
d+2 Icicle Edge
FC+2,N+4 Toe Kick Combo
b+2,2 Bitch Slaps
FC,f+2 Scarlet Windmill
FC,d/f+2 Scarlet Sweep
(WS_qcf_d/f)+2 Rising Palm
SS+2 Chaos Tail
3,3 Spike Combo
= 2 = Spike Upper
= 4 = Roundhouse
3,4 Spike Head Ringer
f,f+3,4,3 Treading Water
f,f+3,4,b+3 Treading Water
= :1+2 = Hunting Swan
d/f+3<1 Assault
= 2 = Straight
= 4<2 [~U_~D] = Rouge Rush [SS]
= 1+2 = Scatlet Bomb
= 3 = Spin Snap Kick
= u/f+3 = Sudden Storm
= 4 = Scarlet Trip
d/f+3,2 [~U_~D] Creeping Snake [SS]
= 1,4 = Snake Bite
= 3 = Spike Kick
= d+3 = Low Spin Kick
= 4 = Head Ringer
d/f+3,3,3 Spike Combo
= 1 = Nail Edge
= <4 = Head Ringer
d/f+3<4 Flash Head Ringer
(d_FC)+3,2 Low Spin Kick - Spike Upper
(d_FC)+3,N+4 Low Spin Kick - Roundhouse
d/b+3 Land Slip
b+3 Chaos Judgment
u/f+3 Sudden Storm
WS+3 Rising Spin Kick
SS+3 Slice Shot
(d_d/f)+3+4 Twisted Mind
4,3 Scarlet Attack
f+4 Shooting Star
f,f+4 [~b] Falling Heel [CJM]
d/f+4 Wine Opener
(d_FC)+4<1 [~U_~D] Shin Kick - Spin Punch [SS]
d/b+4,3 Severe Quake
u/f+4,3,4 [~U_~D] Can Opener [SS]
(U/B_U_U/F)+4 Flip Kick
FC,(U/B_U_U/F)+4 Rainbow Kick
WS+4 Rising Kick
qcf+4 Whirl Wind
b+(1+3_2+4) High & Mid Attack Reversal
u,u/b Evasive Back Flip
b,b,u/b Wall Jump

Mosse imparabili
d/b+1+2 Hunting Swan
= u,u = Cancel
d+1+2 Bloody Scissors