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Jinpachi Mishima

Tekken 5


Contrattacco
Comando Nome Mossa
[F+]1+3 Get the Boot
[F+]2+4 Downward Spiral
[F+](1+3_2+4) Tornado
[F+](1+3_2+4) Dragon Screw
[F+](1+3_2+4) Fall Away
[F+](1+3_2+4) Pivoting Hip Throw
1 Jab
(d/f_WS)+1 Quick Upper
d/b+1 Low Jab
FC+1 Crouch Jab
2 Straight
d+2 Low Straight
FC+2 Crouch Straight
3 Impaling Knee
WS+3 Rising Impaling Knee
f+3 Face Kick
d/f+3 Lateral Kick
d/b+3 Spin Sweep
FC+3 Crouch Spin Kick
4 Demon Roundhouse
d/f+4 Front Kick
D/F,4 Crouch Shin Kick
FC+4 Crouch Shin Kick


Mosse speciali
1,1 Double Jab
1,2 Jab - Flash Punch
f+1,2 Double Palm Smash
f,f+1 Left Hook
d+1 Hammer Punch
b+1 Left Drill Punch
b,f+1 Burning Spear
FC,d/f+1 Leg Breaker
f+1+2 Chopping Elbow
d/f+1+2 Jinpachi Headbutt
d+1+2  Jail Gate
d/b+1+2 Chrome Dome
b+1+2 Super Stun Gun
WS+1+2 Thunder Godfist (TGF)
2,2 Demon Back Hand Spin
f+2,1,1+2 Mad Jinpachi Rush
f,f+2 Jinpachi Smash
d/f+2 Deadly Palm
d/b+2  Thunder Palm
b+2 Sumo Sweep
WS+2 Electric Wind Godfist (EWGF)
f,f+3 Mudslide
d+3 Stagger Kick
b+3 Tremor Stomp
u/f+3 Dragon Axle
(u_u/b)+3 Jumping Side Kick
f+4 Right Heel Drop
f,f+4 Lunging Brush Fire
d+4 Jinpachi Stomp
d/b+4 Knee Fracture
b+4 Crescent Kick
u/f+4 Wind Slicer
u/f,N+4 Jumping Hop Kick
WS+4 Lifting Knee
d/b+2 (opponent grounded) Lift Off
d+2 (opponent grounded) Geta Punch
1+2+3+4 Supercharger
= 1 = Power Thunder Godfist
= 2 = Power Wind Godfist
b,b,u/b Wall Jump

Mosse imparabili
1+2 Fireball
3+4 Teleport (Back)
= 1+2 = Teleport & Smash
f+3+4 Teleport (Forward)
= 1+2 = Teleport & Smash
d/b+3+4 Power Smash



Tekken 5 Dark Resurrection


Contrattacco
Comando Nome Mossa
[F+]1+3 Get the Boot
[F+]2+4 Downward Spiral
[F+](1+3_2+4) Tornado
[F+](1+3_2+4) Dragon Screw
[F+](1+3_2+4) Fall Away
[F+](1+3_2+4) Pivoting Hip Throw
1 Jab
(d/f_WS)+1 Quick Upper
d/b+1 Low Jab
FC+1 Crouch Jab
2 Straight
d+2 Low Straight
FC+2 Crouch Straight
3 Impaling Knee
WS+3 Rising Impaling Knee
f+3 Face Kick
d/f+3 Lateral Kick
d/b+3 Spin Sweep
FC+3 Crouch Spin Kick
4 Demon Roundhouse
d/f+4 Front Kick
D/F,4 Crouch Shin Kick
FC+4 Crouch Shin Kick


Mosse speciali
1,1 Double Jab
1,2 Jab - Flash Punch
f+1,2 Double Palm Smash
f,f+1 Left Hook
d+1 Hammer Punch
b+1 Left Drill Punch
b,f+1 Burning Spear
FC,d/f+1 Leg Breaker
f+1+2 Chopping Elbow
d/f+1+2 Jinpachi Headbutt
d+1+2  Jail Gate
d/b+1+2 Chrome Dome
b+1+2 Super Stun Gun
WS+1+2 Thunder Godfist (TGF)
2,2 Demon Back Hand Spin
f+2,1,1+2 Mad Jinpachi Rush
f,f+2 Jinpachi Smash
d/f+2 Deadly Palm
d/b+2  Thunder Palm
b+2 Sumo Sweep
WS+2 Electric Wind Godfist (EWGF)
f,f+3 Mudslide
d+3 Stagger Kick
b+3 Tremor Stomp
u/f+3 Dragon Axle
(u_u/b)+3 Jumping Side Kick
f+4 Right Heel Drop
f,f+4 Lunging Brush Fire
d+4 Jinpachi Stomp
d/b+4 Knee Fracture
b+4 Crescent Kick
u/f+4 Wind Slicer
u/f,N+4 Jumping Hop Kick
WS+4 Lifting Knee
d/b+2 (opponent grounded) Lift Off
d+2 (opponent grounded) Geta Punch
1+2+3+4 Supercharger
= 1 = Power Thunder Godfist
= 2 = Power Wind Godfist
b,b,u/b Wall Jump

Mosse imparabili
1+2 Fireball
3+4 Teleport (Back)
= 1+2 = Teleport & Smash
f+3+4 Teleport (Forward)
= 1+2 = Teleport & Smash
d/b+3+4 Power Smash