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Tekken 3


Contrattacco
Comando Nome Mossa
1+3 Bear Bite
2+4 Bear Hug
f,f+1+4 Stone Head
hcb,f+1+2 Circus Roll
(1+3_2+4) Choke Slam
(1+3_2+4) Rag Doll
(1+3_2+4) Bear Swing


Mosse speciali
1,1,1 Bear Hammer
f+1,1,1 Bear Heaven Cannon
D/F+1,2,1,2 Bear Upper Rush
D/F,1,2,1 Quick Upper Rush
WS+1,2 Grizzly Upper - Grizzly Claw
FC,d/f+1,2,1 Grizzly Windmill
 = 1  = Windmill Backhand
FC+1,1,1,2 Bear Rush
 = d+1  = Low Punch
 = d/f+1  = Mid Punch
 = f+1  = High Punch
(D/F,1,2_FC,D/F+1,2) Hammer Rush
 = d+1  = Low Punch
 = d/f+1  = Mid Punch
 = f+1  = High Punch
1+2,1+2 Bear Knuckle - Claw Upper
WS+1+2,1+2 Claw Upper - Bear Knuckle
f+1+2 Grizzly Scissors
f,f+2 Demon Bear Fist
2,1,2 Punch - Elbow - Upper
D/F+2,1,2,1 Bear Upper Rush
(D/F,2_FC,d/f+2) Short Hammer Rush
 = d+1  = Low Punch
 = d/f+1  = Mid Punch
 = f+1  = High Punch
(D/F,2,1,2_FC,D/F+2,1,2) Quick Uppercut Rush
b,d/b,d,D/F+2 Grizzly Claw
b,f+2+3 Salmon Hunter
u/f+3+4 Pancake Press
(3+4_d+3+4) Sit Down
 = B  = Roll Back
 = F  = Roll Forward
 = (1,2,1,2_2,1,2,1)  = Sitting Claws
KND d+1+2 Spring Claw - Sit Down
 = (1,2,1,2_2,1,2,1) = Sitting Claws
1+3+4 Dancing Taunt
D+4 Turn Around Dance

Mosse imparabili
b+1+2 Deadly Claw
 = f,d/f,d,d/b,b,u/b,u,U/F  = Rolling Bear
b,b+2+3+4 Fatal Wind



Tekken Tag Tournament


Contrattacco
Comando Nome Mossa
1+3 Bear Bite
2+4 Bear Hug
f,f+1+4 Stone Head
hcb,f+1+2 Circus Roll
(1+3_2+4) Choke Slam
(1+3_2+4) Rag Doll
(1+3_2+4) Bear Swing


Mosse speciali
1,1,1 Bear Hammer
f+1,1,1 Bear Heaven Cannon
D/F+1,2,1,2 Bear Upper Rush
D/F,1,2,1 Quick Upper Rush
WS+1,2 Grizzly Upper - Grizzly Claw
FC,d/f+1,2,1 Grizzly Windmill
 = 1  = Windmill Backhand
FC+1,1,1,2 Bear Rush
 = d+1  = Low Punch
 = d/f+1  = Mid Punch
 = f+1  = High Punch
(D/F,1,2_FC,D/F+1,2) Hammer Rush
 = d+1  = Low Punch
 = d/f+1  = Mid Punch
 = f+1  = High Punch
1+2,1+2 Bear Knuckle - Claw Upper
WS+1+2,1+2 Claw Upper - Bear Knuckle
f+1+2 Grizzly Scissors
f,f+2 Demon Bear Fist
2,1,2 Punch - Elbow - Upper
D/F+2,1,2,1 Bear Upper Rush
(D/F,2_FC,d/f+2) Short Hammer Rush
 = d+1  = Low Punch
 = d/f+1  = Mid Punch
 = f+1  = High Punch
(D/F,2,1,2_FC,D/F+2,1,2) Quick Uppercut Rush
b,d/b,d,D/F+2 Grizzly Claw
b,f+2+3 Salmon Hunter
u/f+3+4 Pancake Press
(3+4_d+3+4) Sit Down
 = B  = Roll Back
 = F  = Roll Forward
 = (1,2,1,2_2,1,2,1)  = Sitting Claws
KND d+1+2 Spring Claw - Sit Down
 = (1,2,1,2_2,1,2,1) = Sitting Claws
1+3+4 Dancing Taunt
D+4 Turn Around Dance

Mosse imparabili
b+1+2 Deadly Claw
 = f,d/f,d,d/b,b,u/b,u,U/F  = Rolling Bear
b,b+2+3+4 Fatal Wind



Tekken 4


Contrattacco
Comando Nome Mossa
F+2+4 Bear Bite
2+4 Bear Hug
f,f+1+4 Stone Head
qcb,f+1+2 Circus Roll
HBS f+1+2 Mauling Bear
1+3+(u_d_b_f) Position Change
(F+2+4_2+4) Choke Slam
(F+2+4_2+4) Rag Doll
(F+2+4_2+4) Bear Swing


Mosse speciali
1,1,1 Bear Hammer
f+1,1,1 Bear Heaven Cannon
D/F+1,2,1,2 Bear Upper Rush
(D/F,1,2,1_FC,D/F+1,2,1) Quick Upper Rush
WS+1 Grizzly Upper
 = <2  = Grizzly Claw
FC,d/f+1,2,1 Grizzly Windmill
 = 1 Windmill Backhand
FC+1,1,1,2 Bear Rush
 = d+1  = Low Punch
 = d/f+1  = Mid Punch
 = f+1  = High Punch
(D/F,1,2_FC,D/F+1,2) Hammer Rush
 = d+1  = Low Punch
 = d/f+1  = Mid Punch
 = f+1  = High Punch
1+2 Bear Knuckle
 = ~f  = Hunting Bear
 = <1+2  = Claw Uppercut
WS+1+2<1+2 [~f] Claw Upper - Bear Knuckle [HBS]
f+1+2 Grizzly Scissors
u/f+1+2 Big Bear Belly Flop
d/f+1+2 Grizzly Head Butt
f,f+2 Demon Bear Fist
2,1,2 Punch - Elbow - Upper
D/F+2 Bear Upper
 = 1,2,1  = Bear Upper Rush
(D/F,2_FC,d/f+2) Short Hammer Rush
 = d+1  = Low Punch
 = d/f+1  = Mid Punch
 = f+1  = High Punch
(D/F,2,1,2_FC,D/F+2,1,2) Quick Uppercut Rush
b,d/b,d,D/F+2 Grizzly Claw
b,f+2+3 Salmon Hunter
u/f+3+4 Pancake Press
 = B  = Roll Back
   = 3+4    = Hunting Bear
 = F  = Roll Forward
   = 3+4    = Hunting Bear
   = D/F+1+2    = Bear Roll
 = (1,2,1,2_2,1,2,1)  = Sitting Claws
   = B    = Roll Back
     = 3+4      = Hunting Bear
   = F    = Roll Forward
     = 3+4      = Hunting Bear
     = D/F+1+2      = Bear Roll
b+3+4 Bear Back Kicks
d+3+4 Bear Sit
 = B  = Roll Back
   = 3+4    = Hunting Bear
 = F  = Roll Forward
   = 3+4    = Hunting Bear
   = D/F+1+2    = Bear Roll
 = (1,2,1,2_2,1,2,1)  = Sitting Claws
   = B    = Roll Back
     = 3+4      = Hunting Bear
   = F    = Roll Forward
     = 3+4      = Hunting Bear
     = D/F+1+2      = Bear Roll
KND d+1+2 Spring Claw - Sit Down
 = (1,2,1,2_2,1,2,1)  = Sitting Claws
   = B    = Roll Back
     = 3+4      = Hunting Bear
   = F    = Roll Forward
     = 3+4      = Hunting Bear
     = D/F+1+2      = Bear Roll
D/F, 1+2 Bear Roll
 = 3+4  = Hunting Bear
3+4 Hunting Bear Stance
(SLD_FCD) 3+4 Hunting Bear Stance
1+3+4 Dancing Taunt
D+4 Turn Around Dance
b,b,u/b Wall Jump

Mosse imparabili
b+1+2 Deadly Claw
 = f,d/f,d,d/b,b,u/b,u,U/F  = Rolling Bear
   = (N_f)    = Extended Rolling Bear
   = b    = Stop Rolling Bear
 = 3+4  = Hunting Bear Stance
b,f+2+3° Salmon Hunter Claw
 = b,f+3  = Quick Salmon Hunter Claw
b,b+2+3+4 Fatal Wind



Tekken 5


Contrattacco
Comando Nome Mossa
(1+3_F+1+3) Bear Bite
(2+4_F+2+4) Bear Hug
qcb,f+1+2 Circus Roll
HBS f+1+2 Mauling Bear
f,f+1+4 Stone Head
[F+] (1+3_2+4) Choke Slam
[F+] (1+3_2+4) Rag Doll
[F+] (1+3_2+4) Bear Swing


Mosse speciali
1,1,1 Bear Hammer
f+1,1,1 Bear Heaven Cannon
D/F+1,2,1,2 Bear Upper Rush
D/F,1,2 Quick Uppercut Rush
 = d+1  = Low Punch
 = d/f+1  = Mid Punch
 = f+1  = High Punch
b+1 Bear Stamp
FC+1,1,1,2 Bear Hammer Rush
 = d+1  = Low Punch
 = d/f+1  = Mid Punch
 = f+1  = High Punch
FC,d/f+1,2,1 Grizzly Windmill
 = 1 Windmill Backhand
WS+1 Grizzly Uppercut
 = <2  = Grizzly Claw
1+2 Bear Knuckle
 = <1+2  = Claw Uppercut
   = 1+2    = Claw Smash
 = 3+4  = Hunting Bear Stance
f+1+2 Grizzly Scissors
d/f+1+2 Grizzly Head Butt
u/f+1+2 Big Bear Belly Flop
FC,d/f+1+2 Prowling Grizzly Roll
WS+1+2 Claw Uppercut
 = <1+2  = Bear Knuckle
   = 3+4    = Hunting Bear Stance
SLD 1+2 Bear Butterfly
FCD 1+2 Bear Butterfly
KND 1+2 Backstroke
PLD 1+2 Backstroke
(KND_PLD) d+1+2 Spring Claws
2,1,2 Grizzly Combo
f,f+2 Demon Bear Fist
D/F+2,1,2,1 Bear Uppercut Rush
(D/F,2_FC,d/f+2) Short Hammer Rush
 = d+1  = Low Punch
 = D/F+1,2  = Mid Upper Rush
 = (f_N)+1  = High Punch
d/b+2 Bear Lariat
b,d/b,d,D/F+2 Grizzly Claw
b,f+2+3 Salmon Hunter
d/b+3 Pumpin Pedal
u/f+3,4,1+2 Ballerina Combo
3+4 Hunting Bear Stance
d+3+4 Bear Sit Down
b+3+4 Bear Back Kicks
u/f+3+4 Hunting Hip
(SLD_FCD) 3+4 Hunting Bear Stance
PLD f Play Dead Roll
1+3+4 Dancing Taunt
D+4 Turn Around Dance
b,b,u/b Wall Jump

Mosse imparabili
b+1+2 Deadly Claw
 = f,d/f,d,d/b,b,u/b,u,U/F  = Rolling Bear
   = (N_f)    = Extended Rolling Bear
   = b    = Stop Rolling Bear
 = 3+4  = Hunting Bear Stance
b,f+2+3° Salmon Hunter Claw
b,b+2+3+4 Fatal Wind



Tekken 5 Dark Resurrection


Contrattacco
Comando Nome Mossa
(1+3_F+1+3) Bear Bite
(2+4_F+2+4) Bear Hug
qcb,f+1+2 Circus Roll
HBS f+1+2 Mauling Bear
f,f+1+4 Stone Head
[F+] (1+3_2+4) Choke Slam
[F+] (1+3_2+4) Rag Doll
[F+] (1+3_2+4) Bear Swing


Mosse speciali
1,1,1 Bear Hammer
f+1,1,1 Bear Heaven Cannon
D/F+1,2,1,2 Bear Upper Rush
D/F,1,2 Quick Uppercut Rush
 = d+1  = Low Punch
 = d/f+1  = Mid Punch
 = f+1  = High Punch
b+1 Bear Stamp
FC+1,1,1,2 Bear Hammer Rush
 = d+1  = Low Punch
 = d/f+1  = Mid Punch
 = f+1  = High Punch
FC,d/f+1,2,1 Grizzly Windmill
 = 1 Windmill Backhand
WS+1 Grizzly Uppercut
 = <2  = Grizzly Claw
1+2 Bear Knuckle
 = <1+2  = Claw Uppercut
   = 1+2    = Claw Smash
 = 3+4  = Hunting Bear Stance
f+1+2 Grizzly Scissors
d/f+1+2 Grizzly Head Butt
u/f+1+2 Big Bear Belly Flop
FC,d/f+1+2 Prowling Grizzly Roll
WS+1+2 Claw Uppercut
 = <1+2  = Bear Knuckle
   = 3+4    = Hunting Bear Stance
SLD 1+2 Bear Butterfly
FCD 1+2 Bear Butterfly
KND 1+2 Backstroke
PLD 1+2 Backstroke
(KND_PLD) d+1+2 Spring Claws
2,1,2 Grizzly Combo
f,f+2 Demon Bear Fist
D/F+2,1,2,1 Bear Uppercut Rush
(D/F,2_FC,d/f+2) Short Hammer Rush
 = d+1  = Low Punch
 = D/F+1,2  = Mid Upper Rush
 = (f_N)+1  = High Punch
d/b+2 Bear Lariat
b,d/b,d,D/F+2 Grizzly Claw
b,f+2+3 Salmon Hunter
d/b+3 Pumpin Pedal
u/f+3,4,1+2 Ballerina Combo
3+4 Hunting Bear Stance
d+3+4 Bear Sit Down
b+3+4 Bear Back Kicks
u/f+3+4 Hunting Hip
(SLD_FCD) 3+4 Hunting Bear Stance
PLD f Play Dead Roll
1+3+4 Dancing Taunt
D+4 Turn Around Dance
b,b,u/b Wall Jump

Mosse imparabili
b+1+2 Deadly Claw
 = f,d/f,d,d/b,b,u/b,u,U/F  = Rolling Bear
   = (N_f)    = Extended Rolling Bear
   = b    = Stop Rolling Bear
 = 3+4  = Hunting Bear Stance
b,f+2+3° Salmon Hunter Claw
b,b+2+3+4 Fatal Wind