Jack 2
Tekken Tag Tournament
Contrattacco | |
Comando | Nome Mossa |
1+3 | Hell Press |
= 1+2 | = Face Buster |
2+4 [~5] | Gorilla Press [Tag] |
qcf+1 | Pyramid Driver |
qcb+2 | Back Breaker |
d/b,f+1+2 | Piledriver |
d/f+2+4 | Catapult |
d/f,d/f+1 | Modified Catapult |
(2+4_2+5) | Spine Cracker |
(2+4_2+5) | Swirl Torpedo |
(2+4_2+5) [~5] | Death Shot [Tag] |
Mosse speciali | |
1,1,1 | Jack Hammer |
WS+1 [~5] | Violent Uppercut [Tag] |
d/b+1,1,1,[1,1],2 | Machine Gun - Megaton Punch |
b,d/b,d,D/F+1 | Debugger |
(hcf_b,b+1) | Wind Up |
= 1 | Gigaton Punch |
= D/F+1 | Debugger |
D/F+1,2,1,2 | Uppercut Rush |
(D/F,1,2,1_FC,D/F+1,2,1) | Quick Upper Rush |
FC,d/f+1,2,1 | Windmill |
= 1 | = Windmill Backhand |
(D/F,1,2_FC,D/F+1,2) | Medium Hammer Rush |
= d+1 | = Low Punch |
= d/f+1 | = Mid Punch |
= f+1 | = High Punch |
FC+1,1,1,2 | Hammer Rush |
= d+1 | = Low Punch |
= d/f+1 | = Mid Punch |
= f+1 | = High Punch |
FC+1,2 | Low Punch - Megaton Punch |
SS+1 [~5] | Jack Hammer [Tag] |
SS+1+2 | Double Knuckle Swing |
1+2<1+2 | Hammer Knuckle - Double Uppercut |
WS+1+2<1+2 | Double Uppercut - Hammer Knuckle |
f+1+2 | Arm Scissors |
= 1+2 | = Cross Cut Saw |
= ~d/f+2 | = Megaton Punch |
d+1+2 [~5] | Bravo Knuckle [Tag] |
FC+1+2 | Cross Cut Saw |
(D/F,2,1,2_FC,D/F+2,1,2) | Quick Uppercut Rush |
D/F+2,1,2,1 | Hammer Uppercut Rush |
f,f+2 | Atomic Hook |
2,1,2 [~5] | Punch - Elbow - Uppercut [Tag] |
(D/F,2_FC,d/f+2) | Short Hammer Rush |
= d+1 | = Low Punch |
= d/f+1 | = Mid Punch |
= f+1 | = High Punch |
b,d/b,d,D/F+2 | Megaton Punch |
f,f+3 | Granite Stomp |
(f+3+4_FC,d/f+3+4) | Giga Shoulder Ram |
D/B+3,4,3,4,3,4 | Cossack Kicks |
u/f+3+4 | Hip Press |
3+4 | Sit Down |
=~3+4 | = Hop Hip Press |
= B | = Roll Back |
= F | = Roll Forward |
= (1,2,1,2_2,1,2,1) | = Sitting Punches |
KND d+1+2 | Spring Hammer - Sit Down |
= (1,2,1,2_2,1,2,1) | = Sitting Punches |
Mosse imparabili | |
(hcf_b,b+1) | Gigaton Start Up |
= b,d/b,d,d/f,f,u/f,u,u/b | = Wind Up |
= 1 | = Gigaton Punch |
Tekken 4
Contrattacco | |
Comando | Nome Mossa |
1+3 | Hell Press |
= 1+2 | = Face Buster |
2+4 [~5] | Gorilla Press [Tag] |
qcf+1 | Pyramid Driver |
qcb+2 | Back Breaker |
d/b,f+1+2 | Piledriver |
d/f+2+4 | Catapult |
d/f,d/f+1 | Modified Catapult |
(2+4_2+5) | Spine Cracker |
(2+4_2+5) | Swirl Torpedo |
(2+4_2+5) [~5] | Death Shot [Tag] |
Mosse speciali | |
1,1,1 | Jack Hammer |
WS+1 [~5] | Violent Uppercut [Tag] |
d/b+1,1,1,[1,1],2 | Machine Gun - Megaton Punch |
b,d/b,d,D/F+1 | Debugger |
(hcf_b,b+1) | Wind Up |
= 1 | Gigaton Punch |
= D/F+1 | Debugger |
D/F+1,2,1,2 | Uppercut Rush |
(D/F,1,2,1_FC,D/F+1,2,1) | Quick Upper Rush |
FC,d/f+1,2,1 | Windmill |
= 1 | = Windmill Backhand |
(D/F,1,2_FC,D/F+1,2) | Medium Hammer Rush |
= d+1 | = Low Punch |
= d/f+1 | = Mid Punch |
= f+1 | = High Punch |
FC+1,1,1,2 | Hammer Rush |
= d+1 | = Low Punch |
= d/f+1 | = Mid Punch |
= f+1 | = High Punch |
FC+1,2 | Low Punch - Megaton Punch |
SS+1 [~5] | Jack Hammer [Tag] |
SS+1+2 | Double Knuckle Swing |
1+2<1+2 | Hammer Knuckle - Double Uppercut |
WS+1+2<1+2 | Double Uppercut - Hammer Knuckle |
f+1+2 | Arm Scissors |
= 1+2 | = Cross Cut Saw |
= ~d/f+2 | = Megaton Punch |
d+1+2 [~5] | Bravo Knuckle [Tag] |
FC+1+2 | Cross Cut Saw |
(D/F,2,1,2_FC,D/F+2,1,2) | Quick Uppercut Rush |
D/F+2,1,2,1 | Hammer Uppercut Rush |
f,f+2 | Atomic Hook |
2,1,2 [~5] | Punch - Elbow - Uppercut [Tag] |
(D/F,2_FC,d/f+2) | Short Hammer Rush |
= d+1 | = Low Punch |
= d/f+1 | = Mid Punch |
= f+1 | = High Punch |
b,d/b,d,D/F+2 | Megaton Punch |
f,f+3 | Granite Stomp |
(f+3+4_FC,d/f+3+4) | Giga Shoulder Ram |
D/B+3,4,3,4,3,4 | Cossack Kicks |
u/f+3+4 | Hip Press |
3+4 | Sit Down |
=~3+4 | = Hop Hip Press |
= B | = Roll Back |
= F | = Roll Forward |
= (1,2,1,2_2,1,2,1) | = Sitting Punches |
KND d+1+2 | Spring Hammer - Sit Down |
= (1,2,1,2_2,1,2,1) | = Sitting Punches |
Mosse imparabili | |
(hcf_b,b+1) | Gigaton Start Up |
= b,d/b,d,d/f,f,u/f,u,u/b | = Wind Up |
= 1 | = Gigaton Punch |